loonpicks

Games Global (Microgaming) · 2006 · progressive jackpot wheel

Mega Moolah: good on a phone, brutal on paper

PORTRAIT ✓ 1.7 s TO PLAYABLE BIG BUTTONS FREE DEMO

Portrait, 1.7 seconds, buttons a thumb can hit. As a piece of mobile software this is one of the better old jackpot slots. Then you read the return figure.

The phone check

Yes HOLDS PORTRAIT 202 of 306 do
1.7 s TO PLAYABLE Under the 2.1 s median
Big buttons TOUCH TARGETS comfortable
2 TAPS FROM THE LOBBY Search box to a spinning board

Spin and bet sit where a thumb already is. One hand, no stretching. The demo pulls about 8 MB before the first tap registers, which on a poor bar is where the 1.7 s goes. Getting money back out is a separate count and we keep it at cashout.

This title ships in more than one return build

Games Global (Microgaming) licenses 2 configurations of Mega Moolah. The spread from top to bottom is 3.19 points, which is about C$32 in expected cost per C$1,000 staked. Same reels, same features, different maths.

ConfigurationReturnHouse edge Cost per C$1,000 vs the top build
Highest build the studio licenses 88.12% 11.88% baseline
Lowest build 84.93% 15.07% C$32

How to see which one you are on, in three taps

  1. Open the demo and tap the burger or the ⓘ in the game's own toolbar, not the casino's.
  2. Scroll the info panel to the bottom. The return figure is printed in the rules footer.
  3. Compare it to the table above. If it is not the top row, that is the build you are being served.

123 of the 306 titles on this board carry more than one build, so this is worth doing once per game rather than once ever.

The 88.12% is not a typo

Games Global licenses this at 88.12% and at 84.93%. The pooled jackpot takes the difference between that and a normal slot number, and the wheel that pays it out is a random trigger you cannot influence. Between the two builds is a 3.19 point spread, about thirty two dollars per thousand staked, on top of an already low base.

None of that is hidden. It is printed in the game's own rules footer, three taps from the reels.

As a phone game

25 lines on 5x3, twenty five cents minimum, roughly 80 spins on a twenty. Medium volatility in the base game, which is what makes the flat stretches bearable. Other pooled titles are at jackpots.

How the jackpot wheel works

At random, on any spin, with no symbol combination involved. The wheel appears over the reels, spins, and lands on one of four tiers. Nothing on the board brings it closer and no feature signals that it is coming.

Stake size buys you a bigger share of the odds, which is the standard arrangement on a pooled prize and the reason people play it at stakes they would not play a normal slot at. It does not make the base game any cheaper. You are paying 11.88% either way.

That is the trade the whole product is built on. Eleven and a bit cents on the dollar buys a lottery ticket attached to every spin, and the lottery ticket is the point. Reading the number as a slot return figure and being outraged by it misses what it is for.

The rest of the Moolah family

Games Global has bolted the same four tier wheel onto a run of back catalogue titles over the years, so the name turns up on games that share nothing but the jackpot. The ones we have loaded are this one and Absolootly Mad.

If a lobby is running a Moolah build we do not list, read its own info panel rather than this page. The pooled prize is shared between them. The base game maths underneath it is not, and that is the number that decides what your spins cost.

The studio's non-jackpot back catalogue is a different proposition entirely. Immortal Romance and Thunderstruck II both sit in normal slot territory on return, because neither of them is funding a pool.

The rest of it

StudioGames Global (Microgaming)
Released2006
Board5x3, 25 lines
Mechanicprogressive jackpot wheel
VolatilityMedium
Top licensed return88.12%
House edge on that build11.88%
Max winpooled jackpot
Minimum stakeC$0.25
Spins on twenty dollarsabout 80
Free demoyes, no account needed
Tagsjackpot, progressive, popular

Mega Moolah: what people ask

What is the RTP of Mega Moolah?

88.12% on the top build, which is a house edge of 11.88%. That is not a typo and it is not a criticism, it is how a pooled progressive is funded: the jackpot money comes out of the base game return.

There is a second configuration at 84.93%. On a game already priced this far below a normal slot, that gap matters more than it would anywhere else.

How does the Mega Moolah jackpot actually trigger?

At random, on any spin, with no symbol combination involved. You are not building towards it and there is no feature that warns you it is close; the wheel simply arrives, and then it is over in a few seconds.

Betting more does buy a larger slice of those odds, which is how every pooled prize is arranged. What it does not buy is a cheaper base game, and the base game is where the 88% is spent.

Which Mega Moolah should I be looking at?

Several titles carry the name and share the jackpot mechanic on different reels. Absolootly Mad and the other spin-offs each have their own base game, their own return figure and their own load time.

The pooled prize is the thing they have in common. The maths underneath it is not shared, so read each one's own numbers.

Can you play Mega Moolah with a C$1 deposit?

The game's stake floor is C$0.25 a spin, so twenty dollars is about eighty spins. Whether a lobby will take a one dollar deposit is a cashier question rather than a game question, and most will not go that low.

Deposit floors across the operators we have installed run from about C$5 upward. Those are listed on each app teardown.

Is there a Mega Moolah demo?

Yes, and it is worth ten minutes purely to see the wheel mechanic once. What a demo cannot show you is the pooled prize, because there is nothing in the pool on a practice balance.

It also cannot show you the 88% in any meaningful way. Eighty spins is far too few for a figure that low to become visible.

How does it play on a phone?

Better than the return figure would suggest. It holds portrait, opens in 1.7 seconds, and the buttons are comfortably sized, which is what happens when a 2006 game gets a proper rebuild.

The phone score here is about the handset only. It says nothing about whether the game is good value, and on that question the number above speaks for itself.

Done with the demo?

Every app we have taken apart is at app teardowns, ranked on install size, crashes and how many taps stand between a balance and a submitted withdrawal. The full list of sites that ship one is at sites.

Play for real in the app →